The OXO Good Grips line of products was originally designed to be easy to use for people with arthritis. It turns out that satisfying this user with the most constraints (and a tiny portion of the total market) satisfies the bulk of customers greatly.
Вадим Мазурhas quoted2 years ago
If you are involved with a product team, design team, or client who claims to be using personas, ask them how their personas were constructed, what user data was gathered, and how it was analyzed to create them
Вадим Мазурhas quoted2 years ago
This process has four major activities:
Developing stories or scenarios as a means of imagining ideal user interactions Using those scenarios to extract designrequirements Using these requirements in turn to define the product’s fundamental interaction framework Filling in that framework with ever-increasing amounts of design detail
Вадим Мазурhas quoted2 years ago
using personas to create stories that point to user satisfaction.
Вадим Мазурhas quoted2 years ago
Imagining a story about a person using our product leverages our creativity to a greater power than when we just imagine a better form factor or configuration of screen elements
Вадим Мазурhas quoted2 years ago
Brenda Laurel explored the concept of structuring interaction around dramatic principles in her book Computers as Theatre, in which she urges us to “…focus on designing the action.
Вадим Мазурhas quoted2 years ago
Interaction design narratives are quite similar to the comic-book-like sequences called storyboards that are used in the motion picture industry.
Вадим Мазурhas quoted2 years ago
Scenarios are paradoxically concrete but rough, tangible but flexible … they implicitly encourage “what-if?” thinking among all parties.