Hannah Nicklin

Writing for Games

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Focusing on the independent videogames sector, Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames and the practical realities of working in game development processes.
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406 printed pages
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Quotes

  • billecarthas quoted2 years ago
    excellent source of further reading on story in videogames with more of a focus on narrative design, then I would recommend starting with Emily Short’s invaluable blog.
  • billecarthas quoted2 months ago
    David Edgar, How Plays Work
  • billecarthas quoted2 months ago
    What’s important is that the player is acting, leaning in, and playing ‘as’ the character very often.

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