Alan Thorn

Unity 2018 By Example

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Build exciting 2D/3D games and virtual reality applications with the help of hands-on examples
Key Features

Create five different types of games from scratch with Unity 2018Import custom content into Unity from third-party tools such as Maya and Blender Learn to build NPCs with artificial intelligent behavior. Book Description

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content.

In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres — from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences.

To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
What you will learn

Understand core Unity concepts, such as game objects, components, and scenesStudy level-design techniques for building immersive and interesting worldsMake functional games with C# scriptingUse the toolset creatively to build games with different themes and stylesHandle player controls and input functionalityWork with terrains and world-creation toolsGet to grips with making both 2D and 3D gamesWho this book is for

You don't need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C#.
Alan Thorn is an educator, author, and multidisciplinary games-developer with 18 years of tech-industry experience. He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning National Film and Television School, London. He has written 27 technical books on game development and presented 29 online training courses. He founded the game-studio Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok.
This book is currently unavailable
662 printed pages
Original publication
2018
Publication year
2018
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