When twelve-year-old Oliver finds a strange red button in his attic, he discovers it can grant any wish—but only within the boundaries of one dusty room. At first, it's a dream come true. But each wish carries consequences, and the button has rules of its own.
Wish Room is a gripping middle-grade fantasy about curiosity, temptation, and the cost of getting everything you want… if you're not careful what you wish for.